You tired of easy checkpoints and watered-down difficulty settings? Well it seems that Irrational games has found a way to fix that problem to please their fans.
“We want to give our oldest and most committed fans an option to go back to our roots,” says Ken Levine, creative director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
It was also said that on this mode, if you don't have the resources to revive yourself, that you will get an automatic game over :0
So does this shock everyone? It certainly shocks us here at GeekBeerz.
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