Showing posts with label Delay. Show all posts
Showing posts with label Delay. Show all posts

Wednesday, June 13, 2012

Has Bioshock Infinite been delayed again, and for what reason?

Bioshock Infinite was initially going to release on October 16th, but was then pushed for the expected February 26th 2013 release, but has it now been delayed again???

It might have been pushed for a march 2013 release, which isn't too terrible since it's only an extra month wait, but why would they do this? Best guess, Unreal Engine 4. It was revealed at E3 that the first game to use Unreal Engine 4 would be released in 2013 but they didn't say which game it would be, at this point any game could be the one. Could Bioshock Infinite be the game to start using UE4, or could it be any other 2013 release like Tomb Raider, Aliens: Colonial Marines, or an unknown title? Also, what do people think about delays?

Monday, May 21, 2012

CRAP! Aliens: Colonial Marines is Delayed to 2013

Sadly it has been delayed again, but now for very good and reasonable complications.

The game will now be released on February 12th 2013, this is so they don't have to compete with all the major fall releases like Halo 4, Black Ops 2, Assassin's Creed III, etc. However it still has to compete with Bioshock Infinite and Tomb Raider. They are also trying their best to make this game a "true" sequel to the original Alien movie, so you can't blame them for needing more time.

So save up your 60 bucks for next year...

Sunday, May 20, 2012

Darksiders II comes out August 14th + new Cg trailer

People were saddened by the delay for Darksiders, which was said to be pushed to August, but now we can gladly sit back and admire a surprising early release in August.

The game now comes out on August 14th for PS3 and 360. Also here is a new trailer to keep you entertained until then. Yes it doesn't show too terribly much, but we do get to see Death's Reaper form!


Thursday, May 10, 2012

Bioshock Infinite Delayed

First it was announced back in 2010 that the game was scheduled for a February 2012 release, didn't happen. Then the game had a nice little announcement for an October 2012 release, not going to happen. Now the game instead will release on February 26th 2013.

Not only that, the game will also not appear at E3 or Gamescon this year, makes sense though since the game won 40+ rewards last year at those conventions. The reasoning behind this comes from a letter by Kevin himself:

A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. 
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

Sad, but hopefully the wait will be worth it...