It's no secret that out of every game that was coming out this year I was only truly excited for one precise game: Bioshock Infinite. And it did not disappoint!
Showing posts with label Irrational games. Show all posts
Showing posts with label Irrational games. Show all posts
Friday, July 19, 2013
Tuesday, March 26, 2013
Sunday, March 24, 2013
Everything you need to know about Bioshock Infinite
Bioshock Infinite is finally upon us, and we will be picking it up tomorrow at midnight and making an unboxing video of the Ultimate Songbird Edition. But let us recap on what we currently know about the game so far:
Monday, March 18, 2013
Infinite is Near! Expect an Unboxing video of Bioshock Infinite's Songbird Edition soon!
Infinite is finally upon us! After three-something years and months waiting through reasonable delays and anticipation, we can cheer knowing that Bioshock Infinite is just around the corner!
For those who don't know, Bioshock Infinite was announced way back in 2010, around after the release of Bioshock 2, and has had a small handful of delays due to the creative director wanting the game to be as "perfect and true" to what the fans are expecting. We have watched game Mechanics change, Elizabeth change, and even new character types slowly reveal themselves. Now we can just wait til Tuesday March 26th to know what the heck is going on in the floating city of Colombia.
And guess what? We have pre ordered the Ultimate Songbird Edition! This edition comes with the game (obviously), a Murder of Crows keychain, a Handy Man figurine for the upcoming Board game, a lithograth poster, an art book, badge things, and of course the Songbird statue that will also come in its own personal box with unique art design on it, the game also comes with a downloadable soundtrack. For Xbox people you will receive costumes and stuff for your Avatars, PS3 and PC fans will receive themes and stuff. It's also good to point out that PS3 people are able to enable Move controls with the game and their copies come with the original Bioshock too!
Expect an unboxing reveal video of this at either early morning midnight on March 25th or sometime midday on March 26th. Everyone can also expect few gameplay videos in the future too! Until next time...
For those who don't know, Bioshock Infinite was announced way back in 2010, around after the release of Bioshock 2, and has had a small handful of delays due to the creative director wanting the game to be as "perfect and true" to what the fans are expecting. We have watched game Mechanics change, Elizabeth change, and even new character types slowly reveal themselves. Now we can just wait til Tuesday March 26th to know what the heck is going on in the floating city of Colombia.
And guess what? We have pre ordered the Ultimate Songbird Edition! This edition comes with the game (obviously), a Murder of Crows keychain, a Handy Man figurine for the upcoming Board game, a lithograth poster, an art book, badge things, and of course the Songbird statue that will also come in its own personal box with unique art design on it, the game also comes with a downloadable soundtrack. For Xbox people you will receive costumes and stuff for your Avatars, PS3 and PC fans will receive themes and stuff. It's also good to point out that PS3 people are able to enable Move controls with the game and their copies come with the original Bioshock too!
Expect an unboxing reveal video of this at either early morning midnight on March 25th or sometime midday on March 26th. Everyone can also expect few gameplay videos in the future too! Until next time...
Wednesday, June 13, 2012
Has Bioshock Infinite been delayed again, and for what reason?
Bioshock Infinite was initially going to release on October 16th, but was then pushed for the expected February 26th 2013 release, but has it now been delayed again???
It might have been pushed for a march 2013 release, which isn't too terrible since it's only an extra month wait, but why would they do this? Best guess, Unreal Engine 4. It was revealed at E3 that the first game to use Unreal Engine 4 would be released in 2013 but they didn't say which game it would be, at this point any game could be the one. Could Bioshock Infinite be the game to start using UE4, or could it be any other 2013 release like Tomb Raider, Aliens: Colonial Marines, or an unknown title? Also, what do people think about delays?
It might have been pushed for a march 2013 release, which isn't too terrible since it's only an extra month wait, but why would they do this? Best guess, Unreal Engine 4. It was revealed at E3 that the first game to use Unreal Engine 4 would be released in 2013 but they didn't say which game it would be, at this point any game could be the one. Could Bioshock Infinite be the game to start using UE4, or could it be any other 2013 release like Tomb Raider, Aliens: Colonial Marines, or an unknown title? Also, what do people think about delays?
Thursday, May 10, 2012
Bioshock Infinite Delayed
First it was announced back in 2010 that the game was scheduled for a February 2012 release, didn't happen. Then the game had a nice little announcement for an October 2012 release, not going to happen. Now the game instead will release on February 26th 2013.
Not only that, the game will also not appear at E3 or Gamescon this year, makes sense though since the game won 40+ rewards last year at those conventions. The reasoning behind this comes from a letter by Kevin himself:
Not only that, the game will also not appear at E3 or Gamescon this year, makes sense though since the game won 40+ rewards last year at those conventions. The reasoning behind this comes from a letter by Kevin himself:
A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that
some specific tweaks and improvements will make Infinite into something
even more extraordinary. Therefore, to give our talented team the time
they need, we’ve decided to move the game’s release to February 26,
2013. We wanted to let our loyal (and very patient!) fans know this as
soon as possible.
I won’t kid you: BioShock Infinite is a
very big game, and we’re doing things that no one has ever done in a
first-person shooter. We had a similar experience with the original
BioShock, which was delayed several months as our original ship date
drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve
since come to know and love. Because Andrew Ryan’s golf club didn’t have
exactly the right swing. Because Rapture needed one more coat of grimy
Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a
bit more waiting, but more importantly, it means an even better
BioShock Infinite. The great can be made greater, and we owe it to both
ourselves and to you, our fans, to take this opportunity. Irrational
Games is one of those rare developers lucky enough to ask the people who
sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on
showing BioShock Infinite at the big events of the summer, like E3 and
Gamescom. That way, the next time you see our game, it will be
essentially the product we intend to put in the box. Preparing for these
events takes time away from development, time we’re going to use
instead to get the best version of Infinite into your hands in February.
Sad, but hopefully the wait will be worth it...
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