Showing posts with label Mario games. Show all posts
Showing posts with label Mario games. Show all posts

Wednesday, September 12, 2012

New Wreck-It Ralph trailer has Sonic in it!

Wrek-It Ralph is an upcoming movie from Disney that seems to be giving a nod to classic gamers, a very big nod.

The film has already revealed cameos from Bowser from the Super Mario games, Dr. Robotnik (or Eggman for those who actually "like" that name) from Sonic the Hedgehog, Ryu from Street fighter, Clyde (Orange Ghost) from Pac-Man, Q* Bert and other characters from his game Q*Bert, Smoke from Mortal Kombat, and even a Zombie based on Cyril from House of the Dead.

This new trailer confirms that Sonic will also make some kind of appearance in this film. Be sure to see it, it is very brief but very noticeable. There's probably other cameos that we haven't seen in the trailer yet (I watched twice before before I realized Frogger was there too!)

Wreck-It Ralph comes out November 2nd 2012, and we hope to see more cameos from other games in the future (Mario and Mega Man anyone? At least Luigi?)

Friday, September 7, 2012

Darksiders II dominating sales

Darksiders II was and is a very good and fun adventure game, so it makes sense that this game is dominating the U.S. sales.

Darksiders was said to be in the leaading sales, selling over 27,000 units. New Super Mario Bros 2 and Kingdom Hearts 3D: Dream Drop Distance come in closely in second and third place, and Nintendo also notes that their XL hardware sales helped increase sales by 26 percent. Mario Bros 2 also helped by increasing sales 68 percent. NCAA Football 13, Lego Batman 2, and Sleeping Dogs come in as fourth, fifth, and sixth place. And Transformers: Fall of Cybertron does fine settling for seventh selling over 105,000 units.

  1. Darksiders II (360, PS3, PC)**
  2. New Super Mario Bros 2 (3DS)
  3. Kingdom Hearts 3D: Dream Drop Distance (3DS)**
  4. NCAA Football 13 (360, PS3)
  5. Lego Batman 2: DC Super Heroes (Wii, 360, NDS, PS3, 3DS, PSV, PC)
  6. Sleeping Dogs (360, PS3)
  7. Transformers: Fall of Cybertron (360, PS3)
  8. Batman: Arkham City (360, PS3, PC)**
  9. Call of Duty: Black Ops (360, PS3, NDS, Wii, PC)**
  10. The Amazing Spider-Man (360, PS3, NDS, 3DS, Wii)
[NOTE: this list is for the dominating sales of August and doesn't currently include September sales]

Wednesday, August 15, 2012

The Pros and Cons of Video Game sequels

Video games tend to mostly be good, but usually there are bad or horrible ones. However some both bad and good get sequels that either help or corrupt a franchise.

We live in a world where sequels to almost anything is both welcomed and expected. Usually it's for continuing story and plot sequences, other times it's just an excuse to improve one gameplay or graphics, but in the end the developers have some kind of logical reasoning behind making sequels, or is it logical? Here are the Pros and Cons to what may or may not make a sequel worthwhile...

Pros:
  • Much needed enhancements: Usually beginner games, or firsts in a series, are usually bland or simplistic when first released. This is not a problem at all, for the first is to nearly get people interested and to get their attention and awareness for when any future installments come out. I'm pretty sure that Bungie had no idea at the start that Halo would become this big when they were just releasing the first Halo game way back on the original Xbox. Even look at Killzone, the first game wasn't exactly worthy of a gold medal, but its sequels did amazingly well all due to Playstation fans remembering the first back on the PS2. One last example would be High Moon's Transformers games, the first was just a mere set up to prove that an actual fun Transformers game was possible, and now a sequel is coming out with lots to offer. While sometimes graphics and gameplay may change, as long as it achieves what the first one started it'll be great.
  • Story frenzy:  Sequels sometimes tend to do best when they are the continuation of an unfinished story. Gears of War for example ended on a cliffhanger, with a woman at the end speaking about the humans having no idea what's in store for them and the war. A cliffhanger like that helps to make Gears of War 2 that more more of an anticipation. What about Darksiders? The first could've concluded there and then but instead decided to show the other three horseman awakening from their eternal slumber. This opened a lot of "what's next" questions which led to the excitement of Darksiders II. 
  • Great build up:  A good sequel is possible to show up without you ever noticing, this can sometimes be a bit of a complication for sales or anticipation. So a sequel that is able to praise itself with the right amount of appraise should most certainly be... well appraised. New Super Mario Bros 2 was the equivalent of having a hammer continuously bonk you on the head for the entire week that it was Present at E3, which of course isn't a bad thing to do especially for Nintendo, since they understand the kind of popularity that Mario is. Dark Souls also did a fine job advertising, it even had TV commercials which in our lifetime is a rare opportunity. But more recently Halo 4 has been doing a fine job at advertising. I've noticed that it's cinematic trailers have been popping up in movie theaters just before the film starts.

Cons:
  • Zero Effort:  The only thing worse than a bad sequel is a bad sequel that shows. This is usually done when a game company, new or the same from the first entry, make a sequel just for either A: the money, best examples would be all the guitar hero, rock band, and dancing games (not that every entry they made was necessarily bad), B: complications, a company could be in debt and have no choice but to make a new game ASAP, especially sequels to well known earlier entries, or C: Brainwashed, the creators can tell when a game they make is loved and so they believe all the fans will immediately buy any kind of sequel, no matter how bad, just think of all the people in disbelief when they first played Crackdown 2 (Geoff was one of those people). Basically, the argument is that some game creators will work next to nothing to make a good sequel because they can simply do it.
  • What goes up, brings something else down:  Most game companies try to improve on a dislike or downgraded quality from the first game. Sometimes doing this will ultimately ruin another factor in the game. Example: Force Unleashed II had an amazing improvement on the battle statistics and new useful force powers, but it seems as though that was the only thing Lucas Arts wanted the reporters to know about, cause the rest of the game was too short with a less satisfying story. Perhaps a game could even have nothing new to it at all, even when it is shown to the public as being new. Resistance 2 was an anticipated sequel to the original, but in the end that game ultimately was nothing more than a rehash, it's a good thing Resistance 3 fixed those wrong doings.
  • The worse that could, can, and has:  This goes to all the many other wrong happenings you can imagine. Character changes, unrelated story lines, or new stupid mechanics are of the few too many that haunt gamers everywhere. What could happen is that Call of Duty Black Ops II will try too hard to be new, what can happen is Sly Cooper 4 not living up to expectations, and what has happened is all the wrongs in Prototype 2.

Controversy:
  • New company in charge:  Usually a sequel will head straight to a new company for a sequel due to the original makers being either busy or uninterested. This usually tends to be a raised flag for some people (or however the saying goes) because they believe the new company will destroy the boundaries that the original set. However most others would give congrats to the newbies, getting excited for what new and interesting improvements can be made. This is neither a pro or a con, or perhaps both, let's just say it extremely varies.


Really not all game sequels are horrendous, games like Infamous 2 or Super Smash Bros Brawl have been prime examples of games that stay true to the original. Heck, I'm playing Darksiders II now and I am amazed by how they were able to make it basically the original again while still bringing in many new things. What are your favorite sequels? What are your most hated sequels? any future sequels you're either excited or worried for? Any games you think need or don't need sequels? Please Comment!

Tuesday, June 5, 2012

E3 2012 reveals- PART 4

Continuing once again...

LUIGI'S MANSION 2

Now has a new title: Luigi's Mansion: Dark Moon. Dark Moon will release holiday this year exclusively for the 3DS, the game will have multiple different mansions instead of one big one like the first Gamecube entry had.

More about the game will be released at Nintendo's 3DS conference...


GEARS OF WAR: JUDGEMENT

Yep another Gears game, but it ain't number 4. They are now taking the God of War track and releasing a Prequel game. This prequel tells the tale of Baird, Cole, and the rest of the Kilo squad. This game also comes out sometime in 2013.





WATCH DOGS

Another new and exciting game from Ubisoft. Watch Dogs however is nothing like Assassin's Creed.

The backstory starts in 2003, when a power outage left 55 million Americans in the dark. The power outage was caused by a disgruntled employee who uploaded a virus that crippled the power grid on the east coast.
The government’s response was CTOS, a program that controls a city’s entire information network: the power grid, traffic grid, personal data networks, and everything else. CTOS controls the city, but also farms data on individuals. Who then controls CTOS? The player, of course.

  The main character is a man named Aiden Pearce, a hacker who has access to all of the info CTOS compiles, and can pull up everyone’s personal data at will. After an impressive flyby of a bustling city, the camera seamlessly shifts to third-person gameplay.

Watch the Demo here:


This game comes out for presumably PS3, 360, and PC on an unknown date...